Conditions

[edit] Overview

Conditions, they are a multi-second lasting occurrence of lasting effects negatively impacting upon a character's general well being. Most conditions can be healed by Monks and their skills. Morale Boost and Death Penalty, however, are completely dependent upon the individual character.

[edit] Attributes

  • Bleeding - Three arrows of health degeneration
  • Blind - Attacks miss 90% of the time
  • Crippled - 50% movement reduction
  • Dazed - Easily interruptible, triple casting times
  • Death Penalty - Reduces max health and energy by a percentage
  • Deep Wound - Reduces max health and healing by 20%
  • Disease - Spreading four arrows of health degeneration
  • Exhaustion - Reduces max energy by ten
  • Morale Boost - Increases max health and energy by a percentage
  • On Fire - Seven arrows of health degeneration
  • Poison - Four arrows of health degeneration
  • Weakness - Greatly reduced damage with attacks
  • World Effect : Swamp - Character becomes poisoned
  • World Effect : Tar - 30% Decrease in movement

Related Threads

Ascended Items & the Agony Condition - last post by @ Nov 14, 2012
Last edited by Dark Arcanine on 30 June 2008 at 00:41
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